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Bethesda creation kit 64bit not responding
Bethesda creation kit 64bit not responding








bethesda creation kit 64bit not responding

Ability to have the "PlayerKnows" conditional function to accept enchantments as a function parameter.Ability to change FaceGen tint mask resolution.Ability to prevent FaceGen from creating unused TGA, DDS, or NIF files.Ability to prevent FaceGen from running at all.Ability to draw the render window at 60 FPS.Implement a custom log (Replaces the "Warnings" window).Memory allocator replaced with Intel TBB allocator."CreationKit 64bit (with CK Fixes vX.X)") Add NavMesh pseudo delete ("Remove" triangles without actually deleting/modifying surrounding meshes, link).Significant load-time performance improvements.Re-enable static collections ("SCOL") (Generated NIF files are broken).Preview window projection is screwed up (Wrong: ) (Right: ).Separate nav meshes with edge links may be incorrectly merged or deleted.

bethesda creation kit 64bit not responding bethesda creation kit 64bit not responding

Detect load order from plugins.txt and auto select them.Reflections are completely broken except for LOD trees.Prevent FaceGen files from being placed in.TESObjectREFR, TESObjectWEAP, TESWeather (Fallout 4 has these).










Bethesda creation kit 64bit not responding